
Unprecedented Pro-Level Detail
MoA Motion Capture
From clean tracking with zero foot sliding to seamless prop integration,
anyone can easily create realistic animations.
Core Solution
Upgrade your equipment to experience more precise motion capture.

Simple Calibration
No complicated processes needed—simple movements are enough. You can complete calibration quickly and perfectly in just 4 to 6 seconds.

Recording & Live Streaming
Optimized for VTuber (Virtual YouTuber) broadcasting and live streaming. It supports seamless character synchronization in any environment.

Real-Time Retargeting
Different character body types are no problem. It corrects movements in real-time to match the character's proportions, delivering precise, error-free motion capture.

Create Block Areas
Using the Block tool, you can define the boundaries and positions of real-world objects, adjusting their color and transparency to visualize them according to your scenario.

Collaborate Together
Provides a dual motion capture environment where two users can participate simultaneously. You can interact in real-time without the need to record separately.

Prop Tracking
Track props alongside your movements to add animations of moving or using objects. It elevates the detail and overall completeness of your performance.
Broad Compatibility

Broad Plugin Support
Experience seamless streaming in Unity, Unreal Engine, and Warudo.

FBX Export Support
Export in FBX format and create games and animations in Blender, Maya, 3ds Max, and more.
Core Solution
Supported Users
• Single User: Supports 11 Ultimate Trackers
• Two Users: Supports 6 Ultimate Trackers per user
Supported Equipment
• VIVE Ultimate Tracker
• VIVE HMD (Excluding Pro series)
• XEROmotion (Coming soon)
• OptiTrack (Coming soon)
• Manus Glove
• StretchSense Glove
• Diver-X ContactGlove2Supported Features
• Character Calibration
• Data Recording
• Data Streaming
• Character Profile
• Trigger
Streaming Support
• Unity
• Unreal
• WARUDO
• VMC Protocol
• VRChat(Coming soon)File Export Format
• BVH
• FBX
• CSV(Coming soon)
• C3D(Coming soon)Software Compatibility
• Maya
• Blender
• 3ds Max
Export Formats
Format
Purpose
FBX
Standard format for Maya and Blender
BVH
Universal format for motion capture
CSV
For raw joint data analysis and research
Compatible Plugins
Platform
Version
Unity
2019.4 LTS or higher
Unreal Engine
UE5.2 or higher
WARUDO
Supports the latest version
Item
Specification
Supported Hardware
Ultimate Tracker (UT), Motion Capture Gloves, Facial Motion Capture (Headcam)
Tracking Frame Rate
Up to 120fps
Streaming Latency
Average 4ms (based on local LAN environment)
System Requirements (Recommended)
Windows 11 / Intel Core i7-7700 / 16GB RAM / GPU NVIDIA GTX 1060 or higher
Simultaneous Tracking Devices
Supports up to 12 trackers per PC
Product Comparison
Category
Target User
Supported Personnel
Number of Sensors
Calibration Time
Retargeting Feature
Software Compatibility
Device Integration
Camera/Prop Tracking
Multi-Actor Synchronization
Usage Examples
MoA AVATA
Motion Capture Animator, Small Production Environment
1 person
Basic 6
1 second
Slider-based Real-time Retargeting
Unity / Unreal 5.2 / Warudo / VMC
VIVE Tracker / Ultimate Tracker / Gloves (M/S) / Facial (Y), etc.
Supported
Not Supported
VTuber Broadcast, Indie Animation, 1-Person Production Content
MoA ARENA
Professional Production Studio, Multi-Actor Environment
2 people (Expandable with additional personnel via MoA Server connection)
Maximum 11 (Precise joint tracking for chest, elbows, knees, etc.)
1 second
Slider-based Real-time Retargeting
Unity / Unreal 5.2 / Warudo / VMC
VIVE Tracker / Ultimate Tracker / Gloves / Facial, etc.
Supported
Supported
Film/Drama CG Production, VR/AR Performance, Multi-Character Animation
MoA ARENA
Professional Production Studio, Multi-Actor Environment
10 people
Maximum 11 (Precise joint tracking for chest, elbows, knees, etc.)
1 second
Slider-based Real-time Retargeting
Unity / Unreal 5.2 / Warudo / VMC
VIVE Tracker / Ultimate Tracker / Gloves / Facial, etc.
Supported
Supported
Film/Drama CG Production, VR/AR Performance, Multi-Character Animation
How can we help you?
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